
Party Ability Bars 335
Overview • Party Ability Bars Reloaded shows an unified view of major cooldowns of your team (and optionally the enemy team). • It is a remake from scratch of the original Party Ability Bars to support Mists of Pandaria. • It is currently being updated to move into the WoD era (6.0+ patch). • Features • This AddOn is basically a huge cooldown simulator. It tries to guess the cooldown of the other guys by using whatever means are available: spec/talent/glyph/item inspection for friends, spec for arena enemies and maybe other tricks later (network / signature abilities detection etc.). • Test mode and lock mode to safely place the widgets before using them in a real situation.
A two party relationship in which one party (agent) is authorized to act on behalf of and under the control of another (principal.
• Visible alerts when important offensive / defensive cooldowns are used. • Emphasis on your target's cooldowns amongst other cooldowns (can be disabled). • When used in battlefields, the AddOn will filter out cooldowns of players far away from you to avoid display clutter. • You can view buff/debuff duration before showing the cooldown (i.e: how much time is left to the Druid's Berserk).
Aircraft maintenance manual ata chapters download free. • You can select when to enable the interface: arena, normal or rated battefields, party mode, raid mode, solo. • Almost forgot the most important feature: you can easily choose what spells you care about and create profiles for each of your characters.:) • Feel free to use the huge spell list to get to know spells of classes you don't play.;) Caveats • The AddOn is in beta stage, some features are still unfinished, the engine is 'almost' complete and some spells may not be simulated correctly.:) • It's not an exact science (i.e: the mod can't tell in advance if the enemy Priest has PvP gloves equipped or not and so cooldowns displayed can be inaccurate). Stuff not yet implemented • The huge ability pruning of WoD is in progress in the mod! Feedback I am interested in the following feedback: • Ideas of alternative display modes of the cooldowns;) • Bugged spells (some spells aren't detected correctly yet, but I need to pinpoint them, testing all of 'em is just too much for 1 people) • Missed/superfluous 'important' spells. I am not a PvP roxX0r so I may have flagged some spells as important when they should not or the opposite.:) Comments.