Aerosoft F 16 Fighting Falcon Serial Number

Aerosoft F 16 Fighting Falcon Serial Number 3,7/5 4530 votes

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Product Information Publisher: Description: Multi-role jet fighter with 21 external models and 61 liveries. Download Size: 684 MB Format: Download and CD Simulation Type: FSX (SP2 or Acceleration required) Reviewed by: AVSIM Senior Staff Reviewer - December 21, 2008 Introduction The F-16 Fighting Falcon, manufactured by Lockheed Martin, has been in production now for three decades and is expected to remain in service for at least two more. Fast, light-weight, and versatile, it can fire missiles and launch bombs in numerous configurations; this package simulates about twenty of them. Developed by Aerosoft, the visual model is said to be “the most detailed aircraft ever designed for FSX.” But what’s it like to fly? Installation and Documentation The download is hefty: 684 mb, not including patches. Installation, though, is painless and does not require online authorization if you need to reinstall later on. (I had to do this for all of my add-ons recently, and was grateful to Aerosoft for making it so easy.) When it is all done, you will have 61 variants of the F-16 (including 21 different models) and one PDF manual.

The fifty-page manual is good so far as it goes. It’s well illustrated, and it clearly spells out which of the real F-16’s systems are modeled and which are not. But while it names the various symbols on the heads-up display (HUD) and radar, it doesn’t explain what they mean or how to use them in flight. Some of this information I was able to pick up by asking questions on the Aerosoft support forum; in most cases the answers I received there were both prompt and detailed. Target radar in B-scope format Try as I might, though, I still had trouble correlating the target radar with the moving map.

Both of them display AI traffic, but the target radar uses what is called a B-scope format, where the bottom of the display -- all of it from left to right -- represents the nose of the aircraft. This isn’t explained or even mentioned in the Aerosoft documentation. What finally set me straight was the manual from a 1998 product, Falcon 4.0, which I downloaded from. Compared with Aerosoft’s F-16 manual, which has 46 pages in English, the Falcon 4.0 manual is 579 pages long and covers tactics as well as weapons systems.

That’s more than I wanted to read (much less print out), but if you want to get the most from Aerosoft’s F-16, the longer manual is a help. I especially recommend the sections on understanding the target radar (4-6), landing (3–2 to 3–6), and using the HUD for navigation (3–20 to 3–21). I do wish that the manual explained how to use some of the systems that, currently, it just refers to. On the other hand, you don’t have to own the product to download the manual; it’s available for free on the product web page. This is useful, because it tells exactly what is, and is not, modeled in the product before you buy. I wish all companies would follow this example.

Visual Model According to the product web page, Aerosoft’s F-16 model has almost half a million vertices. We can put that in perspective by comparing file sizes.

There are 21 variations, so I’ll just look at the first one. The exterior model (what you see in spot plane view) is 24 mb and the interior model (what you see in the virtual cockpit) is about 15 mb. So far, those are just numbers, so let’s look at the F/A-18 Hornet from FSX: Acceleration: its exterior model is 4 mb and its interior model is 2 mb.

Judging just by the file sizes, the Aerosoft Falcon would seem to have about six times more detail than the Acceleration Hornet. Acceleration Hornet HUD Aerosoft Falcon HUD Aerosoft Falcon HUD In practice, does the more complicated model actually look better? One place where I noticed the extra detail was the area around the heads-up display (HUD).

The first screenshot is of the Acceleration Hornet; the others are of the Aerosoft Falcon. The Hornet looks pretty good, until you put it next to the Falcon. I notice three differences. First, there are gaps in the Hornet frame. Admittedly, these screenshots were taken from rather unusual angles (using TrackIR to move the eye point up and forward). I doubt whether, in the real planes, I could have put my head where I did with the canopy down and locked -- certainly not with a helmet on.